Title : VR accelerator for learning basketball throws



Project Lead : Alexandra Covaci From : Transilvania University of Brasov (None)

Dates : from 2013-07-16 00:00:00 to 2013-07-16 00:00:00

Description :

Motivation and objectives :
Virtual Reality (VR) is a sophisticated system, which utilizes and synthesizes different types of advanced high technology to produce a virtual world of multiple sense experience. In the development of virtual environments (VE) for training, important aspects concerning the advancement of visual and haptic technologies can be analyzed in the context of sports training. Our aim is the implementation of a free-throw simulator that would provide not only a user-friendly interface, but also a modular program that could be expanded into more than a game towards a learning platform for people. The proposed simulator can be considered as an excellent tool to increase the quality and speed of learning and developing motor skills, offering a wide range of aesthetics and performance features compared to the classic training systems.

Teams :
The applicant is a second year PhD student under the coordination of the Head of the Research Lab in Industrial Informatics and Virtual Reality, Prof. Dr. Doru Talaba. Her research focuses on skill development by the means of virtual reality. She has a 3 years background in Virtual Reality Environments with a focus on feedback analysis in sports skills acquisition. Moreover, making use of her coordinator's broad expertise, Alexandra Covaci meets the premises of developing a successful virtual trainer. During her Master thesis and her first year PhD thesis, she has published 4 scientific papers and she aims to publish other high impact publications as a result of the work performed in collaboration with MimeTIC.

Dates :
starting date : 15 April, 2013
ending date : 26 April, 2013

Facilities descriptions :
http://visionair-browser.g-scop.grenoble-inp.fr/visionair/Browser/Catalogs/IMMERSIA.FR.html

Recordings & Results :
Our aim is the implementation of a free-throw simulator that would provide not only a user-friendly interface, but also a modular program that could be expanded into more than a game towards a learning platform for people. The proposed simulator can be considered as an excellent tool to increase the quality and speed of learning and developing motor skills, offering a wide range of aesthetics and performance features compared to the classic training systems.

Conclusions :
We wanted to investigate the impact of different perspectives on virtual basketball free throw. We conducted a series of experiments with 11 players that performed in all the situations. We analyzed the success ratio and the different parameters of release in all these situations because we wanted to determine which perspective is better for training this skill.




Project Images :

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Other project resources :

Compte Rendu Alexandra Covaci VISIONAIR.doc


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Project funded by the European Commission under grant agreement 262044