Title : The Last Supper Interactive



Project Lead : fischnaller franz From : F.A.B.R.I.CATORS (None)

Dates : from -- to --

Description :1. Title/ Project Name The Last Supper Interactive Full immersive real time virtual interactive (stereo) application for large-scale visualization platform and others VR display systems. (LSI VR) 2. Main field/Topic/Key Words Art, architecture, mathematics, Leon Battista Alberti, Leonardo Da Vinci, the Last Supper, immersive virtual (stereoscopic) environments, real-time learning scenarios, virtual tool, high definition imaging and visualization, linear perspective, perception, illusionistic effects of depth via perspective, motion golden radio, intuitive and haptic navigation and interaction, virtual storytelling, interactive narrative, cultural heritage Our submission proposal to the call for participation of VISIONAIR is related to some parts of Phase 6 of Last Supper Interactive (LSIVR) a Full immersive real time virtual interactive (stereo) application for large-scale visualization platform and others VR display systems. The Last Supper Interactive Full immersive real time virtual interactive (stereo) application for large-scale visualization platform and others VR display systems. (LSI VR) application was conceived as a seven distinct phase project to be carried out over planned years. Each phase outcome/results of the LSI VR application was conceived to run as a standalone application. LSI application has been exhibited through diverse immersive visualization systems at a large number of venues from the completion of the first phase onwards; a good number of publications (papers, articles, essays, book chapter) have been published to date. Until date 5 phases have been accomplished. The project plan next step is to pass to Phase 6. Expected objective and deliverables of LSI virtual reality application Phase 6 are: 1. Upgrade and improved the application image visualization (stereo mode) to Ultra High Definition (4K or 8K) 2. Improved and enrich visualization of the 3D visualization and virtual creative content. 3. Improved visualisation and Interaction performances. 4. Improve the sense and perception of immersivity in the three-dimensional immersive virtual environments 5. Develop and incorporate new behaviors in navigation and interaction into the storytelling 6. Incorporate the sense of touch and haptic perception for a more sensorial and immersive experience (To incorporate the sense of touch and feel of objected (the haptic sense) for a more sensorial and immersive experience with emphasis to the haptic interactions with virtual models in the context of real time immersive virtual reality user experiences . Adding the sense of touch, haptic feedback to previously visual-only solutions, engaging not only the visual and auditory senses of the users but also the sense of touch and feel of object will benefit the current application of LSI VR) 7. Develop and incorporate in three-dimensional visual space, music and the geometry of sound. 8. Deliver an upgrade and improved standalone advanced Virtual Reality applications of The Last Supper Interactive (VR) 9. New demonstration and exhibits 10. New conference presentation 11. New Publications Note: Initially (2) are the points and the specific experiments we will like to work with and in VISIONAR facilities are majorly related to the expected objective and deliverables of LSI virtual reality application Phase 6 as enumerate above such us: A. Point 1. Upgrade and improved the application image visualization (stereo mode) to Ultra High Definition (4K or 8K); B. Incorporate the sense of touch and haptic perception for a more sensorial and immersive experience





.



Visionair logo

VISIONAIR / Grenoble INP / 46 avenue Felix Viallet / F-38 031 Grenoble cedex 1 / FRANCE
Project funded by the European Commission under grant agreement 262044