Title : Virtual Roman City



Project Lead : Kamil Sobczak From : University of Lodz (None)

Dates : from -- to 2015-01-31 00:48:57

Description :

Motivation and objectives :
Reconstructions of the ancient architectural monuments are undoubtedly one of the most essential parts of archaeological studies. Recently as a more accessible method the digital reconstruction became almost ubiquitous. Unfortunately widespread usage of computers creates new issues over the proper projection of particular architectural components in order to create visualization as close to the original (often unpreserved) state as it is possible. Further important matter is ancient roman architecture in terms of ancient aesthetics. Following six elementary rules of architectural design (ordinatio, dispositio, eurytmia, symetria, decor, distribution) described by Marcus Vitruvius Pollio in his opus magnum Da Architectura I would like to revel some problems which they create in virtual reconstruction. In order to do that it is necessary to create some virtual representations of roman architecture, as a virtual 3D scene to check how the recipient of the building could have seen it in the past. It will demonstrate several difficulties in terms of presenting connections between theoretical rules in classical antiquity and their appliance in actual roman architecture. This issue is very important to further creating of the computer program which can be easily used as a device for generating virtual models of ancient romans cities. Program that can be used be archaeologist working in the field as well as the university students in order to learn basics of antique knowledge and technology in a completely new way. Creation of a basic templates and structures useful to further visualization of real existing archaeological sites.

Teams :
The origins of Mediterranean archaeology thanks to professor Rajmund Gostkowski are combined with the creation of the University of Lodz after the World War II in 1945. Since then Cathedra had a lot of difficulties with communistic government which even brought to closing it down for some time. After political change in Poland the cathedra was restored thanks to professor Ilona Skupi?ska-Lovset. With that time newly recreated unit had been engaged in the series of international project especially with American, German and Israel Universities like for example Bethsaida Excavation Project. Mediterranean archaeology at the University of Lodz has traditionally had an interdisciplinary character.

Dates :
starting date : 26 October, 2014
ending date : 30 January, 2015

Facilities descriptions :
http://visionair-browser.g-scop.grenoble-inp.fr/visionair/Browser/Catalogs/MEXICO.FR.html

Recordings & Results :
Modern archaeology use a huge variety of technologies during excavations in addition to later data association and presentation. Usage of that tools has not yet been fully establish in frame of worldwide laws and standards. Within methodology of archaeological work, the digital reconstructions become a ubiquitous part of data presentation. Over this digital reconstruction there is an ongoing discourse about ethical and methodical issues. Furthermore, an important part consider further usage of such reconstruction in archaeological work. The collaboration with Grenoble INP (Frdric Nol, Thibault Louis, Patrick Maigrot) developed virtual technology methods in archaeological reconstruction process. Moreover, proposed methods were used in a case of archeological question as a test. The merit was over ancient Greek and Roman architecture in terms of ancient aesthetics and its 3D presentation. Virtual models of the temple were created in order to compare and test them in different virtual environments. The developed methods appeared to have satisfying results in that merit. The methods created a good base for various kind of visualization. It is expected to see modification depending on research question, nevertheless, the changes probably will occur within the proposed framework. Usage of this elementary methods create an excellent forum to archaeological discussion over problematic issues.

Conclusions :
Main objective was achieved by development of basic methods, which might be applied for different archeological matters. The proposed issue brought satisfying results for the hypothesis regarding importance and necessity of ancient aesthetics appliance in virtual environments. The prepared models of the temple based on archaeological data, tested within different kind of rendering and displays showed the possibilities of developed methods.




Project Images :

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VISIONAIR / Grenoble INP / 46 avenue Felix Viallet / F-38 031 Grenoble cedex 1 / FRANCE
Project funded by the European Commission under grant agreement 262044